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Old 05-19-04, 07:09 PM   #279
Lfctony
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Join Date: May 2003
Location: Larnaca, Cyprus
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Default Re: I Played FarCry with Pixel Shader 3.0

Quote:
Originally Posted by Malficar
That is not Tom's.



There is more than one game where the X800 cards don't even bother to render the shadows. I guess those are as equally useless as full trilinear. I almost sure they are handling them in Painkiller though. Observe the differences between the X800XT/6800U at 1200x1600 with the X800XT using a lower level of AA, 2xAA vs. 4xAA for the 6800U.Again, 1200x1600 is where these these card show what they can do. Owning a 9800pro I know shadows have more often that not hit Ati cards hard. See below:



X800XT Painkiller
bottom chart, 1200x1600 2xAA/8xAF AVG 70FPS.
http://www.driverheaven.net/reviews/...painkiller.htm

6800U Painkiller
bottom chart again, 1200x1600 4xAA/8xAF AVG 113FPS
http://www.driverheaven.net/reviews/...painkiller.htm

Source: Driverheaven

Performance King? All things considered mixed results at best...

You compared the 6800U from 1 review with the X800XT of another? Just to clarify things, the 6800 is on an FX53 and the X800XT on a 3.4 Northwood, so its hardly a fair comparison. The X800XT is very cpu limited on that system. We know that faster CPUs benefit the X800XT much more than the 6800U.
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