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Old 05-22-04, 05:49 PM   #13
newnvuser
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Join Date: May 2004
Posts: 10
Default Re: OpenGL, GF2 okay, GF4 freezes

Quote:
Originally Posted by Wolfman [TWP]
What happens when you select the AGPgart driver?? (NvAGP=2 or just # out that line)
No change... game still freezes.
Quote:
Also, do you have the latest Nforce drivers installed??? (Noticed that from the AGP/PCI bridge being Nvidia)
I am running vanilla Linux kernel 2.4.26, which already includes the AGP patch from NVIDIA_nforce*tgz from the Nvidia website. However, even though the kernel appears to recognize the AGP, /proc/driver/nvidia/agp/status shows it to be disabled:
Code:
Linux agpgart interface v0.99 (c) Jeff Hartmann
agpgart: Maximum main memory to use for agp memory: 439M
agpgart: Detected NVIDIA nForce2 chipset
agpgart: AGP aperture is 64M @ 0xd0000000
Code:
bash-2.05b$ cat /proc/driver/nvidia/agp/status 
Status:          Disabled
This is with Option "NvAGP" "2" in XF86Config.

My /var/log/XFree86.0.log contains:
Code:
(**) NVIDIA(0): Option "NvAGP" "2"
...
(**) NVIDIA(0): Use of AGPGART requested
...
(WW) NVIDIA(0): Failed to verify AGP usage
I am using a PCI ethernet card, and ALSA sound drivers. I might as well try the NVidia sound drivers, but there is no change if I start the game with "-nosound".

I guess I'll go back to the NVidia AGP, since that seems to at least be recognized.

Any other suggestions?
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