Re: glVertex3dv on x86_64 5332 problems
On a simular topic. glVertex seems to get flacky causing core dumps when memory usage starts to get high. Everything is running fine when the application memory usage is low (1-2 GB), but when memory usage gets high (+3 GB) there seems to be significant problems with glVertex3d and to a lesser extent glVertex3f. I have been able to crash our software on both function calls. Again, everything is running fine on low memory usage (< 2GB).