Thread: GL_Ext_reme
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Old 06-04-04, 02:51 PM   #3
Fahim
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Join Date: Jan 2003
Location: In Front Of My PC
Posts: 164
Default Re: GL_Ext_reme

System: AMD AthlonXP 2800+


SIS Xabre 400 64MB (250,500) Xminator II 3.57.53


Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 127.84 fps
Overdraw factor 3, front to back: 127.87 fps
Overdraw factor 3, random order: 127.88 fps

Overdraw factor 8, back to front: 63.53 fps
Overdraw factor 8, front to back: 63.56 fps
Overdraw factor 8, random order: 63.55 fps

Fillrate:
---------
Pixel fillrate: 187.58 MegaPixels / s
Texel fillrate: 430.45 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 7133070 vertices / s
2 point lights: 4985115 vertices / s
8 point lights: 2601011 vertices / s
2 directional lights: 5188204 vertices / s
8 directional lights: 2767768 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 86.05 fps
Four 1024x1024x32 textures: 101.20 fps


Leadtek WinFast GeForce3 TDH 64MB (200,460) ForceWare 53.03


Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 245.71 fps
Overdraw factor 3, front to back: 515.51 fps
Overdraw factor 3, random order: 355.19 fps

Overdraw factor 8, back to front: 94.02 fps
Overdraw factor 8, front to back: 312.90 fps
Overdraw factor 8, random order: 199.46 fps

Fillrate:
---------
Pixel fillrate: 596.59 MegaPixels / s
Texel fillrate: 1237.86 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 13264565 vertices / s
2 point lights: 7317051 vertices / s
8 point lights: 2918278 vertices / s
2 directional lights: 10700807 vertices / s
8 directional lights: 4051203 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 631.59 fps
Four 1024x1024x32 textures: 612.10 fps


ATI RADEON 9600 PRO 128MB (400,600) CATALYST 04.5


Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 398.80 fps
Overdraw factor 3, front to back: 555.64 fps
Overdraw factor 3, random order: 477.81 fps

Overdraw factor 8, back to front: 146.33 fps
Overdraw factor 8, front to back: 229.83 fps
Overdraw factor 8, random order: 202.21 fps

Fillrate:
---------
Pixel fillrate: 1175.01 MegaPixels / s
Texel fillrate: 1555.33 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 36878641 vertices / s
2 point lights: 18633074 vertices / s
8 point lights: 7910064 vertices / s
2 directional lights: 32770077 vertices / s
8 directional lights: 24100203 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 1018.20 fps
Four 1024x1024x32 textures: 994.59 fps


ATI RADEON 9700 PRO 128MB (325,620) CATALYST 04.5


Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 705.84 fps
Overdraw factor 3, front to back: 2197.17 fps
Overdraw factor 3, random order: 1163.53 fps

Overdraw factor 8, back to front: 254.52 fps
Overdraw factor 8, front to back: 1791.72 fps
Overdraw factor 8, random order: 727.90 fps

Fillrate:
---------
Pixel fillrate: 2349.13 MegaPixels / s
Texel fillrate: 2573.22 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 62844433 vertices / s
2 point lights: 30840507 vertices / s
8 point lights: 13033076 vertices / s
2 directional lights: 56321973 vertices / s
8 directional lights: 40102751 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 1436.79 fps
Four 1024x1024x32 textures: 1405.60 fps


MSI GeForce FX 5900XT 128MB (390,700) ForceWare 61.11


Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 567.57 fps
Overdraw factor 3, front to back: 1104.06 fps
Overdraw factor 3, random order: 789.70 fps

Overdraw factor 8, back to front: 217.28 fps
Overdraw factor 8, front to back: 620.17 fps
Overdraw factor 8, random order: 426.80 fps

Fillrate:
---------
Pixel fillrate: 1513.25 MegaPixels / s
Texel fillrate: 2889.19 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 46892045 vertices / s
2 point lights: 27443257 vertices / s
8 point lights: 11797515 vertices / s
2 directional lights: 35636874 vertices / s
8 directional lights: 15566126 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 1523.26 fps
Four 1024x1024x32 textures: 1481.62 fps


MSI GeForce FX 5900XT 128MB (450,850) ForceWare 61.11


Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 679.19 fps
Overdraw factor 3, front to back: 1329.08 fps
Overdraw factor 3, random order: 946.38 fps

Overdraw factor 8, back to front: 259.56 fps
Overdraw factor 8, front to back: 747.08 fps
Overdraw factor 8, random order: 512.23 fps

Fillrate:
---------
Pixel fillrate: 1748.07 MegaPixels / s
Texel fillrate: 3322.25 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 54120134 vertices / s
2 point lights: 31671483 vertices / s
8 point lights: 13610336 vertices / s
2 directional lights: 41109032 vertices / s
8 directional lights: 17956141 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 1924.66 fps
Four 1024x1024x32 textures: 1858.53 fps


ATI RADEON 9800 PRO 128MB (380,680) CATALYST 04.5


Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 793.06 fps
Overdraw factor 3, front to back: 2508.11 fps
Overdraw factor 3, random order: 1314.72 fps

Overdraw factor 8, back to front: 284.87 fps
Overdraw factor 8, front to back: 2054.15 fps
Overdraw factor 8, random order: 821.80 fps

Fillrate:
---------
Pixel fillrate: 2638.79 MegaPixels / s
Texel fillrate: 3009.37 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 69411784 vertices / s
2 point lights: 36089129 vertices / s
8 point lights: 15267588 vertices / s
2 directional lights: 63447697 vertices / s
8 directional lights: 46675572 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 1600.12 fps
Four 1024x1024x32 textures: 1574.65 fps


System: AMD Athlon64 3000+


ATI RADEON 9800 PRO 128MB (380,680) CATALYST 04.5


Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 818.93 fps
Overdraw factor 3, front to back: 2563.76 fps
Overdraw factor 3, random order: 1351.24 fps

Overdraw factor 8, back to front: 295.15 fps
Overdraw factor 8, front to back: 2102.48 fps
Overdraw factor 8, random order: 847.42 fps

Fillrate:
---------
Pixel fillrate: 2701.81 MegaPixels / s
Texel fillrate: 3110.94 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 71889762 vertices / s
2 point lights: 37022044 vertices / s
8 point lights: 15774662 vertices / s
2 directional lights: 65075003 vertices / s
8 directional lights: 47853218 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 1657.36 fps
Four 1024x1024x32 textures: 1621.71 fps


Sorry for the large post. Also notice the result difference in 98P for both system.
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AMD Athlon64 X2 6000+ | ASUS CROSSHAIR | 2 x 1GB Corsair XMS PC2-6400 DDR2 800MHz | ATI RADEON HD 3870 512MB (800,2340) | PNY GeForce 8800 GTS 320MB (513,1584) | ATI RADEON HD 2900XT 512MB | Leadtek WinFast GeForce 8800 GTS 640MB (500,1584)
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