Originally Posted by Lezmaka
Generally, patches are used to fix problems and introduce new features and a SM3.0 path would probably be considered a new feature.
I know. My point was, if they want to add 3.0 support(which they will according to nvidia's marketing team), they have to port their engine to DX9 and then add sm3.0 support to the shaders. Isn't this a lot of work for a patch to support the 6800 in a better way?