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Old 06-26-04, 08:59 PM   #24
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Join Date: Mar 2003
Location: Tulsa
Posts: 5,101
Default Re: 6800 Series Anti Aliasing Sample patterns

Originally Posted by Cota
Is 2xQ still suported in the 6800??

I ask cause I didn't see in on the comparison

Yes, it is still supported. But I left it out of the equation due to various factors.

But 2x <--->Quincunx are essentially the same performance. (usually within 1 FPS of each other at most)

16x should still be supported, But I havent had a chance to run those tests yet. And its not compatible with Direct3d. Hence why its been left out of these tests. Which are all done within a DirectX enviroment.

I am also trying to find 4x9tap (4x Quincunx) To see if its still supported. But it's hard since there are no tweakers currently compatible with the Nv4x. I tried to contact Unwinder to see if theres a way to force rivatuner to recognise my chip as an NV3x. When I get more information I promise I will post it.

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