As I said, The old 16x is there but is only supportedwithin OpenGL. But the OGSS pattern is only functional in Direct3d.
Has anyone enabled this 4S4M pattern?
Yup. It's the new 16x. It only appears functional in Direct3d. I am adding the results today. I just hadnt got around to it yet. As I was testing its functionality yesterday. I wanted to be able to have a conclusion by the time I uploaded it.