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Old 07-02-04, 12:18 AM   #5
ChrisRay
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Join Date: Mar 2003
Location: Tulsa
Posts: 5,101
Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

Apologise that this has taken So long. But please appreciate I have been pressed for time. These results are not recorded demos. They are real world results. From in Game fraps Benchmarking. I did three runs through a set spot "I" Chose in the map. Divided the results to reduce margin of Error.

Test Setup:

Athlon XP Barton 3200+
2.2 Ghz 400 FSB
1 Gig DDR400 (Dual Channel)
Geforce 6800 Non Ultra (325/850)
Albatron KX18D Pro II (Nforce 2 400 Ultra)
DirectX 9.0C





Conclusion: The spots I have noticed that show the most improvement is where Heavy Geometry is being rendered. Also anywhere there is grass being rendered. Grass areas have seen a performance improvement of 10-20%.
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Last edited by ChrisRay; 07-02-04 at 02:32 AM.
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