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Old 07-01-04, 11:34 PM   #10
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Join Date: Oct 2002
Posts: 4,994
Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

Originally Posted by MikeC
I didn't have time to check image quality. All I was able to do so far was to run these benchmarks on my system, which are consistent with NVIDIA's results. I'll be adding more information tomorrow and over the weekend.

But Clay and Chris Ray also have the patch installed
You rang?

Okay, shots below at 1024 no AA all in game settings maxed out. Running 1.2 patch (obviously) and in the SM3.0 path. As you can see the floor bug is gone. More to come shortly.

Okay, shot below is from SM2.0 path. Illustrates that the floor bug was fixed by 1.2 patch and not dependant on SM3.0 path. Note that SM3.0 path screenshots have a forced "SM30 Path" yellow overlay on the screen. This is forced by the 1.2 patch when \r_SM30PATH 1 is set in console

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