Thread
:
Far Cry Benchmarks - Shader Model 3.0 performance
View Single Post
07-02-04, 01:01 AM
#
73
ChrisRay
Registered User
Join Date: Mar 2003
Location: Tulsa
Posts: 5,101
Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0
Ok Guys, I have finished benching Volcano, I have noticed that significant improvements seem to be where they are drawing alot of geometry.
Paticularly anywhere with grass I have notice a 10%-20% improvement with Frames per second.
__________________
|
CPU:
Intel I7 Lynnfield @ 3.0 Ghz
|
Mobo:
Asus P7P55 WS Supercomputer
|
Memory:
8 Gigs DDR3 1333
|
Video:
Geforce GTX 295 Quad SLI|
Monitor:
Samsung Syncmaster 1680x1080 3D Vision\/Olevia 27 Inch Widescreen HDTV 1920x1080
|CPU:
AMD Phenom 9600 Black Edition @ 2.5 Ghz
|Mobo:
Asus M3n HT Deluxe Nforce 780A
|Memory:
4 gigs DDR2 800
| Video:
Geforce GTX 280x2 SLI
Nzone
SLI Forum Administrator
NVIDIA User Group Members receive free software and/or hardware from NVIDIA from time to time to facilitate the evaluation of NVIDIA products. However, the opinions expressed are solely those of the members
ChrisRay
View Public Profile
Find More Posts by ChrisRay