View Single Post
Old 07-02-04, 01:07 AM   #81
Registered User
Clay's Avatar
Join Date: Oct 2002
Posts: 4,992
Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

Originally Posted by SH64
Thats some serious improvements !

could that be VS3.0 related ? ..
A lot of it has to do with the reduced passes necessary with SM3.0. Instead of an individual pass per light, SM3.0 renders the Research and Volcano maps with heavy use of per pixel lighting in a single pass. These gains are not across the board in FarCry as a result.
SLI GeForce 7800 GTX 512MB @ 550/1700 | MSI K8N Neo4/SLI | A64 X2 4400+ Toledo | CORSAIR XMS 2GB (2 x 1GB) TwinX PC 3500 | Silverstone ST65ZF 650W| 93.71| XP SP2 and a Dell 2405FPW

I personally believe that us americans are unable to do so because osama.

People out there in our nation don't have that, And I believe that our education like such as south africa and such as the Iraq.

everywhere "such as". And I believe our education should help the US should help the south africa and the iraq and the asian countries so we can build up our future.
-- Miss Teen South Carolina

Clay is offline   Reply With Quote