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Old 07-02-04, 01:07 AM   #81
Clay
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

Quote:
Originally Posted by SH64
Thats some serious improvements !

could that be VS3.0 related ? ..
A lot of it has to do with the reduced passes necessary with SM3.0. Instead of an individual pass per light, SM3.0 renders the Research and Volcano maps with heavy use of per pixel lighting in a single pass. These gains are not across the board in FarCry as a result.
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