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Old 07-02-04, 03:20 AM   #135
ChrisRay
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Join Date: Mar 2003
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

Quote:
Originally Posted by Waffles
Excellent
Are there any particular situations where you don't see gains? What types of situations do you see the biggest gains? Just from your personal experience.

Hmmm. And I wonder how much will be improved as drivers improve...

*edit* Lemme rephrase that. What kind of levels are showing the least/most gains? I'm assuming indoors will show quite a bit. I'm assuming water heavy stuff will see the least?

Actually no. In my experience outdoor areas (with the exception of Research) were the biggest gains. And surprisingly the areas with heavy pixel shaders have shown minimal gains. It's the Geometry areas (Like out doors with grass ect) which have shown great gains.

For example. My Far Volcano Bench was done on that Metal Bridge with 4 routes, (which go north, South, East, And west) and it showed the gains you have seen ((This is the area where you run through a cross fire with those damned big arse things with rocket launcers on their arms shooting at you from underneath))

chris
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