View Single Post
Old 07-02-04, 03:20 AM   #135
Registered User
ChrisRay's Avatar
Join Date: Mar 2003
Location: Tulsa
Posts: 5,101
Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

Originally Posted by Waffles
Are there any particular situations where you don't see gains? What types of situations do you see the biggest gains? Just from your personal experience.

Hmmm. And I wonder how much will be improved as drivers improve...

*edit* Lemme rephrase that. What kind of levels are showing the least/most gains? I'm assuming indoors will show quite a bit. I'm assuming water heavy stuff will see the least?

Actually no. In my experience outdoor areas (with the exception of Research) were the biggest gains. And surprisingly the areas with heavy pixel shaders have shown minimal gains. It's the Geometry areas (Like out doors with grass ect) which have shown great gains.

For example. My Far Volcano Bench was done on that Metal Bridge with 4 routes, (which go north, South, East, And west) and it showed the gains you have seen ((This is the area where you run through a cross fire with those damned big arse things with rocket launcers on their arms shooting at you from underneath))

|CPU: Intel I7 Lynnfield @ 3.0 Ghz|Mobo:Asus P7P55 WS Supercomputer |Memory:8 Gigs DDR3 1333|Video:Geforce GTX 295 Quad SLI|Monitor:Samsung Syncmaster 1680x1080 3D Vision\/Olevia 27 Inch Widescreen HDTV 1920x1080

|CPU: AMD Phenom 9600 Black Edition @ 2.5 Ghz|Mobo:Asus M3n HT Deluxe Nforce 780A|Memory: 4 gigs DDR2 800| Video: Geforce GTX 280x2 SLI

SLI Forum Administrator

NVIDIA User Group Members receive free software and/or hardware from NVIDIA from time to time to facilitate the evaluation of NVIDIA products. However, the opinions expressed are solely those of the members
ChrisRay is offline   Reply With Quote