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Old 07-02-04, 03:37 AM   #140
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Join Date: Oct 2003
Posts: 140
Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

Originally Posted by Kamel
even though sm3.0 only helps certain circumstances, these circumstances are the ones in which a card would run slower in. IMO a scene with lots of grass and light sources would kill a sm2.0 card, while sm3.0 would be showing off its power -- whereas if you're looking at a skybox, the most easily rendered object of the game, then who cares if you show substancial framerate increases?

in other words, what i'm trying to say is that i think sm3.0 steps on to the plate when it really counts, as opposed to just increasing performance when in "certain situations".
ChrisRay seems to think that is the case.
And if it is... How can you possibly argue against SM3?

Going to hurt myself trying to get into the mind of a fanATIc
Waffles is offline   Reply With Quote