Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0
I am lookign forward to Tiger Woods 2005. That is supposed to have SM 3.0 in it but I would think, that maybe multi-dude batching (geometric instancing) would work to make things smooth than in sm 2.0 when rendering grass blades etc. Right now on my 9700pro, them areas wth loads of grass, kills performance with 4XAA and 8XAF. I am sure (speculation here) that some form of VS 3.0 will alleviate the slow downs. Damn, looking forward to Tiger Woods 2005 SM 3.0 capable game. Heck maybe even Fifa 2005.
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