Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0
I know it's been stated that VS3 instancing is used on the grass to raise perfomance. Is there other things that are using it as well? Say the trees or bushes? There are some scenes where you see a lot of trees and bushes. Can you guys test these areas of the game to see if there are also performance increases there? If none, then maybe we still haven't seen what Instancing is capable of. Maybe with more time, Crytek could make all the vegetation in Far Cry instanced.
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