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Old 07-02-04, 04:02 AM   #147
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Join Date: Oct 2003
Posts: 140
Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

on multi-dude batching can all the "dudes" be different or something? Like if you try to use geometry instancing in a RTS would all the models be animated the exact same? er don't know if I'm 'splaining this too well...

Imagine a Foosball table All the guys spin at the same time, etc. With geometry instancing would all the dupes have to be at the same frame of the animation?

Ohh hell how about someone with some SM3 knowledge try explaining geometry instancing
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