Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0
Does the SM3.0 functions also take some work off the CPU?? (I kinda doubt it helps much there, but I'm no hardware expert) It would be nice if the larger battles saw some improvement as well.
The biggest hits that I tweak with on my 6800U is between having shadows at medium or veryhigh, and also render modes other then default. Hopefuly I'll be able to crank those two up and still have nice steady frame rates.