Re: NV40 Anisotropic Filtering Investigation
A couple of questions
1) If bilinear has no performance hit and trilinear has no performance hit, as you state for modern graphcs cards, then why have trilinear optimisations and/or brilinear ? I'm probably being dumb on this one
2) How long did it take you to do the tests ?
I'm going to look at all the images tonight , but with so many permutations even that will take a while. And that's just for one game. I bet I set it up one way then a few days later have nagging doubts and start perpetually tweaking again ??