Re: X800 vs 6800 = Voodoo3 vs TNT2
I say this is either going to end up like PS 1.1 vs. PS 1.0 or PS 1.4 vs. 1.1. I'm leaning towards PS 1.1 vs. PS 1.0. Personally I prefer FP16 over FP24 and FP32. FP32 will probably make a big difference in Unreal 3 compared to FP24 since Tim Sweeney will be using some very complex algorithms. FP24 doesn't show any improvement over FP16 so far but I think STALKER/HL2 may change that. IMO, HDR is nVIDIA greatest advantage. I'm sure there's a algorithm to be discovered that will be very useful with branching.
I don't like the argument "Company X is doing the same thing 3DFX did," BTW. I've seen it used many times on both nVIDIA and ATI.
Last edited by pat777; 07-22-04 at 12:35 AM.