Originally Posted by -=DVS=-
You compareing 32 bit tnt image quality to old voodoo 3 16/22 bit, witch affected image on global level on pretty mutch every game that came out soon after, 32 bit colors not equal FP 32 precision
,there are no games to show need for it is there ? other then mistery FarCry 1.3 patch with overkill HDR
Not like every game will suddenly use FP32 as minimum aka Unreal 3 , who will be released prolly in few years... so your point is moot
it was already said by devs SM 2 vs SM3 is speed moustly only few specific effects can't be done.... so all current games and future games till next gen will run in full glory on both cards , sure few of them will have few extra for Nvidia others will have Extra for ATI
so whats your point Ruined ??
One issue for the Voodoo3 to face that we really didn't have to account for prior to the release of the RivaTNT chipset is Visual Quality. Prior to TNT it just wasn't an argument. The RivaTNT2 promises to provide us with 32 bit color with very little performance cost whereas 3dfx has chosen to remain at 16 bit with the Voodoo3. At the time of this writing however there aren't any games that support 32 bit color worth mentioning and I predict by the end of the year there will be a handful at most. If you are still not convinced take a look at the screenshots below and see for yourself how good 16 bit color can look."
Oh and what do you mean its not same PR its even worse , PR of Nvidia promised free AA , stelar performance , all we got after months of waiting was super hot / loud / card with subpar performance 3DFX never made any ridiculous claims only 32bit vs 16bit withc wasn't a big deal in old days , moust people playd in 16 bit anyways on TNTs for speed i recall ATIs crappy Rage 128Pro series ran 32bit pretty well.
lol you are taking this far too seriously. The difference in the PR is in the features & numbers similarity plus the similar spin 3dfx and ATI are using.