Originally Posted by Zetto
meh... I think ATI is in far better position than 3dfx was then. Besides, comparison is really apples to oranges, since 32bit color support in tnt2 was relatively fast, while sm3.0 seems to be an overkill in the current generation of hardware. None of 6800 will be able to handle heavy sm3 usage without a huge performance hit, while 32 color was not so hard on tnt2.... Just my 2 cents.
Many people were saying the same thing about TNT2's 32-bit color before more games came out to utilize it... i.e. tnt2 couldn't handle games in 32-bit, 32-bit is too slow compared to 16-bit, etc...
/me cues creepy music
Is there a clear winner between 16-bit and 32-bit rendering? In my opinion, no... not at this time, and there won't be until all games that utilize 32-bit rendering actually offer sufficient graphical improvement to warrant the performance hit. The visual quality is definitely more impressive when playing Q3Test, but not in all areas. Some items in the game clearly look better, while others look almost the same. Are these extra features worth a massive hit to your frame rate? Sure, if you have the performance to spare... but not everyone does."