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Old 08-01-02, 11:59 PM   #1
Join Date: Jul 2002
Location: /dev/null
Posts: 1,556
Default Two or more exploitable holes trillian irc module

You might want to stop using IRC and DCC in trillian until there is a patch

Sent the following advisory to trillian: Tue, 16 Jul 2002 16:49:19 -0400 (EDT)

Submitted by : Josh (,
omega ( on July 16th, 2002
Vulnerability : Format strings bug and buffer overflow in the IRC client of Trillian
Tested On : Trillian v0.73,0.72
Remote : Yes
Greets to : SooT, zen-parse, arcanum, lockdown, brian, Bryan S.,
#social on ptp, jade, fr3n3tic

There exists a format strings vulnerability in the way trillian handles channel
invites. It's invoked by merely joining a channel, #%n%n%n for example, and inviting the
victim to it. Using a specially crafted invitation it is possible to overwrite EIP or
EBP, depending on the method you chose. While the format strings exploit would be a hard
one to write, treating this as a text book buffer overflow by using a string like
#%4095x<some 4 byte addy here>, you can overwrite EIP with ease. The only problem with
exploitation after overwriting EIP is getting the incredibly large win32 shellcode somewhere
where it can be located, and where it's not broken up. IRC messages allow only 448 bytes
per message. It might be possible, though, to initiate a DCC chat with the user (which they
would have to accept) and store the shellcode there. Another option is to store the
shellcode in multiple messages and have the shellcode itself jump around... either way
exploitation isn't trivial.
The next overflow is entirely unrelated to the above, but exists in the DCC chat
itself. Flooding the user with about 4282 characters in one dcc message will overwrite
[b]Optimization guidelines by Koji Ashida of NVIDIA:[/b][list][*]Use fx12 instructions whenever possible[*]Use lowest pixel shader version[/list][url=]source[/url]

[size=1]The politics are invading the technology. We don't really like to mess with politics because that kind of adversarial relationship has nothing to do with pure technical operations and the technical specifications of what we like to play with, the hardware![/size]
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