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Old 11-13-02, 09:26 PM   #3
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Join Date: Nov 2002
Posts: 13
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I did that, I have it in my .cshrc because no other games work without it. Even with it I have this crashing problem. It's not just the game crashing, it's the whole computer, I have a
backtrace from the kernel panic.

atomic_clear_short(c1596400,d2ae5a40,1556,1556,d2a e5a40) at atomic_clear_short+0xb
nv_alloc_pages(c1596400,d2ae5a40,1556,1,1) at nv_alloc_pages+0x37
__nvsym00150(c17a4000,d2ae5a40,1556,1,1) at __nvsym00150+0x4b
__nvsym00142(c17a4000,c1d00021,d2ae5a40,d2ae5a44,d 2ae59e4) at __nvsym00142+0x120
__nvsym00153(c1d00021,beef0003,beef0020,3e,2100) at __nvsym00153+0x84
__nvsym00606(c1596400,c1690a00,27,d2ae5e88,d2ae5d2 4) at __nvsym00606+0x35b
rm_ioctl(c1596400,c1690a00,27,d2ae5e88,d2ae5d6c) at rm_ioctl+0x17
nvidia_handle_ioctl(c15ab500,c0284627,d2ae5e88,3,c c322520) at nvidia_handle_ioctl+0x53
nvidia_dev_ioctl(c15ab500,c0284627,d2ae5e88,3,cc32 2520) at nvidia_dev_ioctl+0x3a
spec_ioctl(d2ae5dc4,d2ae5dac,c01b99b1,d2ae5dc4,d2a e5e54) at spec_ioctl+0x26
spec_vnoperate(d2ae5dc4,d2ae5e54,c017cb37,d2ae5dc4 ,c1867f40) at spec_vnoperate+0x15
ufs_vnoperatespec(d2ae5dc4,c1867f40,0,28,c025b000) at ufs_vnoperatespec+0x15
vn_ioctl(c1867f40,c0284627,d2ae5e88,cc322520,c0e34 700) at vn_ioctl+0x10f
ioctl(cc322520,d2ae5f80,d2ae5f34,c030bd70,cc322520 ) at ioctl+0x20a
linux_ioctl_nvidia(cc322520,d2ae5f80,cc322520,3,c0 314088) at linux_ioctl_nvidia+0xe
linux_ioctl(cc322520,d2ae5f80,60,bfbfce90,80e9150) at linux_ioctl+0x54
syscall2(2f,2f,2f,80e9150,bfbfce90) at syscall2+0x16a

Fatal trap 12: page fault while in kernel mode
fault virtual address = 0xc1d00025
fault code = supervisor read, page not present
instruction pointer = 0x8:0xc020f52c
stack pointer = 0x10:0xd2ae5664
frame pointer = 0x10:0xd2ae5668
code segment = base 0x0, limit 0xfffff, type 0x1b
= DPL 0, pres 1, def32 1, gran 1
processor eflags = interrupt enabled, resume, IOPL = 0
current process = 172 (ut2003-bin)
interrupt mask = none
kernel: type 12 trap, code=0

Fun stuff huh?
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