Originally Posted by Ninjaman09
We've all seen the screenshots. Are you joking? The texture resolution is very high and so is the poly count...
No trolling, just facts. I'm not talking abut the game per se
, rather its engine.
The lighting is great but the number of polygon is way too low for a modern game (look at Unreal2/UT200x for comparsion) and the surfaces quality is really poor. I've seen Quake3-based games with better textures.
It makes me wonder if this is the price to pay to have realistic, real-time shadows. I took this shot yesterday. Detail level was set to "quality", no specular.