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Old 08-03-04, 04:47 PM   #21
Zeno
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Join Date: Aug 2002
Location: San Diego, CA
Posts: 106
Default Re: Doom 3 pre-rendered "dynamic shadows" ?

Quote:
Originally Posted by CaptNKILL
Its probably because the AI doesnt react to the players shadow, so it would look strange having your shadow cast into the view of an enemy and have him not respond.

In multiplayer however, shadows can give away the position of an opponent, so it makes sense to have them there.
Ahh, good call. I'm sure you're right. It would be tricky to tell if a monster could "see" the shadow....you'd almost have to render the scene from the monster's point of view to get that info. Multiplayer takes care of that problem, as the shadows ARE rendered from everyone's point of view.
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