View Single Post
Old 08-03-04, 06:51 PM   #43
Clay
Registered User
 
Clay's Avatar
 
Join Date: Oct 2002
Posts: 4,992
Default Re: Doom 3 pre-rendered "dynamic shadows" ?

Okay, had more time than I thought Here is the sequence of shots I was referring to. These first 5 screenshots are all from my observation that the initial handrail shadows on the floor appear to be relatively unaffected by my flashlight...especially once I am crouched down and zoomed. Seems to me that the shadows should be less intense at best...any thoughts? I could be wrong about this.


Initial screenshot, no flashlight



Same angle, just now with flashlight



Same angle, just now with flashlight and now also zoomed in with Doom 3's zoom key.



Different angle #1, now crouched down and zoomed in



Different angle #2, still crouched down and zoomed in







And here is my closest reproduction of Sazar's original shot...I don't see any problem here.
__________________
SLI GeForce 7800 GTX 512MB @ 550/1700 | MSI K8N Neo4/SLI | A64 X2 4400+ Toledo | CORSAIR XMS 2GB (2 x 1GB) TwinX PC 3500 | Silverstone ST65ZF 650W| 93.71| XP SP2 and a Dell 2405FPW

I personally believe that us americans are unable to do so because osama.

People out there in our nation don't have that, And I believe that our education like such as south africa and such as the Iraq.

everywhere "such as". And I believe our education should help the US should help the south africa and the iraq and the asian countries so we can build up our future.
-- Miss Teen South Carolina

Clay is offline   Reply With Quote