Re: [SuSE9.1] Problem with the 61.11 -> Can not compile OpenGL-Code
This has nothing do with the nvidia drivers or things like that. Lets say you write a program that uses opengl. In your code you then need to "tell" the compiler what the opengl function calls look like by including a header file (useally #include <GL/gl.h>). Then when you build you program you need to "link" with the opengl library (libGL.so) so that your program knows where to find the opengl functions. In the case you don't link you get so called unresolved symbols. So somehow the linking is not done.