View Single Post
Old 08-12-04, 02:04 PM   #119
CaptNKILL
CUBE
 
CaptNKILL's Avatar
 
Join Date: Jan 2003
Location: PA, USA
Posts: 18,844
Default Re: Disappointments in doom 3

Quote:
Originally Posted by Fatman
I don't know about delaying the game, but I would definitely rethink some of the design aspects. First let me list some of the issues I have with the game as a gamer. It's damn dark, way too dark. Flashlight helps, but there are instances where it's even too dark to aim and shoot. It's one thing when the imp ignites his fireball and lights up the area, but killing a marine in the same environment is next to impossible without taking unnecessary damage. Another issue I have is with monsters spawning behind me, and some of the trap doors. Once again you are forced into situations where you must take damage, and that is cheap IMO. If you really want to scare people, make it dynamic, at least some sort of scripts in rotation. Forcing a player to take damage, or killing him, just so he can reload and avoid the whole spawn/ trap ambush is poor design IMO.
Oh please...

Im sorry, but what is unnecessary damage??? Every level had dozens of health packs and piles and piles of armor plates laying everywhere.

Thats what I dont understand, everyone complains about things being too dark. But I only died 4 or 5 times in fighting situations (usually it was "gee i wonder if I can make that jump".... *ahhH!!*.. nope) through out the entire game on Marine difficulty. If you dont die, why complain? Walk into the next room and you'll probably be able to max out your health and armor again. If you were stuck in a pitch black room with glowy eyed undead marines shooting at you, and you managed to kill them, would you say "oh that was so cheap" or "wow, that was tough" then move on?

If the game is too hard for you to kill the monsters in the dark (all of which have glowy eyes or other characteristics that can be seen in the dark), and you take too much "unnecessary damage", play it on easy

I'll admit, one thing that irritated me was that later in the game often after large fights there would be enemies that attack you after you pick up the usual "after battle health\armor cache" just to wear down the health you just picked up. Sure its irritating, but its not unnecessary. It just makes the next scene a little harder. Which is much welcome IMO, since so far, even the toughest battles have been easily beatable for me.
__________________
---- Primary Rig ---- CoolerMaster 690 II Advance - Gigabyte GA-EP45-UD3P - Intel Core 2 Quad Q9550 @ 4.0Ghz + Thermalright Ultra 120 Extreme
6GB DDR2 @ 942Mhz 5-5-5-20 1.9v (2x1Gb Wintec AMPX PC2-8500 & 2x2Gb G.Skill PC2-6400) - EVGA Geforce GTX 470 @ 750/1500/1850 (1.050v)
Sparkle Geforce GTS 250 1Gb Low-Profile (Physx) - Crucial RealSSD C300 64Gb SSD - Seagate 7200.12 500Gb SATA - Seagate 7200.10 320Gb SATA
ASUS VW266H 25.5" LCD - OCZ GameXStream 700W PSU - ASUS Xonar DX - Logitech Z-5500 5.1 Surround - Windows 7 Professional x64
---- HTPC ---- Asus M3A78-EM 780G - AMD Athlon X2 5050e 45W @ 2.6Ghz - 2x2GB Kingston PC2-6400 DDR2 - Sparkle 350W PSU
Seagate 7200.10 320Gb SATA - Seagate 7200.10 250Gb SATA - Athenatech A100BB.350 MicroATX Desktop - Creative X-Fi XtremeMusic
CaptNKILL is offline   Reply With Quote