Re: No Innovation in First Person Shooters
in regards to linear gameplay i think that's one of the most difficult things to incorporate into a game effectively...if it's too open ended you end up wandering around aimlessly but if it's too linear it seems contrived.... i think the goal is to make the gameplay mostly linear but mask it so it doesn't seem that way...i still think we have a while to go before we can really get some good non linear gameplay...a truly non linear game would exponentially increase the development time in my opinion
didn't true crime or some similar game have a dog sidekick?
if more games had co-op we could have a human as a sidekick...
i'm still confused as to why co-op play died so quickly and why it is so difficult to implement...i remember quake 2 co-op...that was fun...
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