Originally Posted by Cheimison
The stories are always the same because action movies always have the same story, and because there's no sensical way for a FPS to exist without that story: YOU'RE SOME UBERBADASS (or have some badass suit ala Halo and HL) who has to get out of the place/defeat the demons/aliens/robots before they kill you/earth/steal your chicks. If this logic weren't in the game, the idea that one dude could blast his way through hundreds of guys would be ridiculous and absurd. For example: Imagine playing Raven Shield. Now imagine using Raven Shield AI and damage in Doom 3. The monsters would own the **** out of you. You couldn't move fast enough, aim fast enough or shoot fast enough to survive against them all. And that's how it would really be (as 'real' as anything based on demons invading a space station can be). What you SHOULD be doing is getting mowed down like all the other marines, but through some magic of game-logic you're the most hardcore sun'bitch to ever land on Mars.
you forgot the third type of gameplay: the one that makes fun of the whole fps genre by overdoing it, ie serious sam. all the other games take themselves so seriously (pun intended). of course, who really cares about the story? we all just want to get a gun and blow the s*** out of things. but it would be nice to have a good story to play by.