Originally Posted by Spotch
Q3A at 1600 x 1200 or even 2048x1536 but does your sky look like this unacceptable mess? Its even worse on Team areana maps with moving clouds that cast shadow effects on the ground.
Can someone please help me with this? Latest Q3a version using 61.72 on GF6800GT no compressed textures and max details. Win XP pro patched with all official service packs and DX9b.
Sorry, missed this, try setting r_fastsky 0 and r_ext_compressed_textures 0 in the console. The 6800GT can handle Quake3 textures uncompressed, no problem.