Originally Posted by BrianG
Try Q3A at 16x12 with 8xS AA and 16X AF. Your jaw will drop when you first run through given what settings we used back when the game came out.
I remember playing the beta test at 640x480, 16-bit on my PII 400/Voodoo Banshee and thinking it was the greatest thing ever.
Personally, though, I find Unreal Gold to be more impressive looking overall at the maximum resolution/AA/AF settings. Since I've gotten the game to work perfectly in OpenGL, it's simply mind-blowing compared to the hardware we played these games on back when 3dfx was king.