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Old 08-23-04, 10:21 AM   #29
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Join Date: Aug 2002
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Default Re: Valve decide what fps is OK

Originally Posted by Razor1
The new revolutionary engines are Stalker and Crytek, this is why both these engine can do indoors equally well as Source and Doom 3, but when it comes to outdoor rendering they are unmatched. They don't use BSP trees. The base engine for terrain rendering uses either octtrees or polysoups. By using these methods the programming of geometric complexities increase quite a bit.
Don't forget Croteam's Serious Engine 2. While not revolutionary I think its real-time tools make it one heck of an engine.
It will be possible to drag and drop enemies while watching the game running, change architecture, save the player from dying... basically acting as God... all that while the game is running in real-time!
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