Re: Valve decide what fps is OK
Real Time lighting is great and all but it just doesn't work for most games today. Games with large outdoor areas (FarCry, HL2) have to make this comprimise in order to keep framerates up.
Also, pretty much every game has the same underlying technology. This is because the technology is established and it works; there's no reason to change it. Unless someone brings a voxel engine or some such out of left field then pretty much every game for the next five years are going to be "incremental upgrades" over current technology. But really, what's so wrong with that? Even if HL2 is a mod of quake 1, it still looks nice and probably plays even better.