Re: Random Engine Questions
GeoModding: Architecture deformation, such as in Red Faction.
Quake 3 had curved surfaces. The edes of jump pads a lot of times. A lot of original Q3 maps didn't use them because it was hard on resources for that era's cards, but my computer runs a map made entirely out of curved surfaces in the hundreds of frames per second.
And also, given that gore is client-side, I don't see why it would be that hard to do. It worked fine in SoF multiplayer.
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