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Old 08-24-04, 09:41 PM   #4
Edge
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Join Date: Oct 2002
Location: Minnesota, USA
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Default Re: Random Engine Questions

Quake 3's surfaces weren't actually curves in-game, though. In the map editor you set up where a curve would be, and then the engine simply turns that into polygons. The same effect could be achieved in any rendering engine. The only difference is that Quake 3 allowed you to increase or decrease the number of polygons used on the curves in the game.
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