Originally Posted by zander
What was leaking memory specifically, the X driver, OpenGL or are you talking about kernel memory? Did the games slow down after some in response to this or were they slow from the start?
I didn't debug it further, since I just restored 6106-drivers back. 6111 seems ununsable with 3D-games. The games were slow from the start and I don't know which module was leaking (IF it is a memory leak, I cannot be sure). 2D worked fine.