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Old 08-31-04, 07:34 AM   #35
Whiz Kid
Join Date: Aug 2003
Location: Beijng,China
Posts: 241
Default Re: My own Benchmark

I think it's better if you add another pass in which the program just uses vertex shader for the shadow volume(i.e. inserting degenerate quad).
I modified the glsl shader, nulling most of the fragment level operation and only get less than 200 fps. I assume the program is mainly limited by the cpu in this situation.
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