Originally Posted by Demirug
btw: I got a nice speed improvment (up to 50%) after I activate partial precision (FP16) on all shaders. Maybe there are some more % possible if someone make the shaders more NV3X friendly. But with more than 2000 shaders this is not a job for a weekend.
This is a pretty interesting finding, were you using 3D Analyze? Also would someone bench the DX9 path under the 4x.xx detonators? I'd like to see if nVidia really has a better compiler w/ the 5x.xx + Forcewares or if it's all shader replacements...