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Old 09-05-04, 07:19 AM   #2
Subtestube
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Join Date: Aug 2004
Location: Wellington, New Zealand
Posts: 1,365
Default Re: Weird Graphics Problem with PNY 6800GT

No idea what the problem is, but as a matter of interest, anyone know if these games use shadow volumes? Because it *looks* like some of the vertices are getting projected to infinity in exactly the manner they are when shadow volumes are calculated. I can't see this being a SM 3.0 problem, as I can't imagine these games using practically the only SM 3.0 that might effect vertex projection (Vertex Texture lookup). Looks odd... have you tried turning off shadows? Though, admittedly, both those screens don't seem to show any kind of shadowing at all...
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