Re: Weird Graphics Problem with PNY 6800GT
No idea what the problem is, but as a matter of interest, anyone know if these games use shadow volumes? Because it *looks* like some of the vertices are getting projected to infinity in exactly the manner they are when shadow volumes are calculated. I can't see this being a SM 3.0 problem, as I can't imagine these games using practically the only SM 3.0 that might effect vertex projection (Vertex Texture lookup). Looks odd... have you tried turning off shadows? Though, admittedly, both those screens don't seem to show any kind of shadowing at all...
Dr Possible: Core 2 Duo E6400 on Gigabyte GA-965P-DS4. Galaxy GeForce 7600GT. 2GB Corsair XMS 2 DDR2-6400 RAM (CL5). ATi Theatre 550 Pro. Windows XP MCE. All stored in Piano black Antec Sonata II, with a broken door.
Mobile: ASUS M2400N, Pentium M 1.5 GHz. 512 MB DDR RAM. Intel EXTREME graphics. Windows XP SP 2 / Ubuntu 5.10.
Ridiculous DOES not have an 'e' in it. It comes from "ridicule" and has less than nothing to do with the colour red.