A demo of the very
promising game named scrapland was earlier released, then pulled back by the publisher. A new official demo has just been released, gamershell has it:http://www.gamershell.com/news/17756.html
EDIT: An official and 100% approved demo has just been released
John Romeo and Amercan McGee is working together on this very promising title.
Described from the McGee himself:
"First, imagine a futuristic world that gracefully combines all your favorite things about the cities in films like "star wars", "5th element", and "blade runner". towering skyscrapers, gleaming neon billboards, traffic routes pulsing with hundreds of flying vehicles, dark wastelands, techno-vibrant commercial districts, and a unique soul that completely immerses you in another place and time. combine this with some of the most original characters to ever grace a video game... and the ability to play as any of these characters at any time.
the gameplay is split between indoor and outdoor action. while running through the various buildings in scrapland you'll be engaged in classic mission solving, character interaction, and various forms of combat. you start the game as main character "d-tritus" but quickly realize that any character in the game can become a sort of temporary "vehicle". jumping into another character is as simple as clicking a button. each character type comes with its own inherent abilities; some missions are more easily solved using one type over another.
outdoor gameplay focuses on piloting a wide range of combat ships through the airspace above scrapland. there are literally dozens of different types of ships, and hundreds of different combinations to be had when creating your own ships from scratch. choose the best engines, weapons, hulls, and special features to create something original... or just steal someone else's ship."
And now some quotes from scrapland.com:
Scrapland is a third person action-adventure game set in a stunningly beautiful and futuristic future occupied by an amazing array of robotic characters. The play experience is driven by a solid engaging, sometimes humorous adventure narrative. The game mechanic combines proven GTA3 style emergent action with an immersive storyline, diversity of player action, and complete freedom of movement through the world.
Throughout the game the player can: transform into any of 15 character types inheriting unique abilities, biold and pilot ships with hundreds of permutations, engage in explosive combat, participate in life-on-the-line races, and freely explore a truly dynamic and living world.
- A spectacular science fiction world: Scrapland presents the player with one of the most highly detailed and visually stunning video game worlds ever seen. From the luminous skyscrapers of Downtown to the treacherous caverns of the Scrapyard, this is a world that begs to be explored.
- Combat and racing with customizable gunships: Steal, borrow, build and fly any and every type of space ship you can imagine. Literally hundreds of different varieties of ships are at your disposal in the world of Scrapland. Outfit your ship with the most powerful engines, most devastating weapons, and then test it in life-or-death combat against other pilots.
- Open structure narrative: A comleeing storyline with depth and emotion draws you into the world and introduces you to dozens of unique and memorable characters. You choose how to overcome obstacles and when to move the story forward. This is a rich world that offers exploration, challange, and surprises around every turn.
- Dynamic character switching: Scrapland offers unparralleled freedom to play however, and as whomever, you wish. Instantly and seamlessly switch between over a dozen character types, automaically inheriting new abilities. Gain unfettered access to off-limit areas, deceive foes, and employ unique powers at the clock of a button.
- Multiplayer mayhem: Few games deliver sich a spectacular single player experiance AND integrate hard-core multiplayer mayhem like Scrapland. Deathmatch, Capture the Flag, and other multiplayer modes allow you to import ships built in single player to online areanas.
- Realistic custom pixel shaders: reflective surfaces with environment bump-mapping, clouds, holograms, etc.
- Dynamic lightning for characters, ships and other objects.
- Dynamic stencil shadows with self-shadowing - seamlessly integrated with illumination of the scenery, based on radiosity lightmap. Allows for both stunning visuals and high performance.
- Skeletal animation system with smooth interpolation between animations, dynamic control over the orientation of nodes, several animation channels per character and a morphing system for highly expressive character models.
- Visibility culling based on portal rendering optimized for hardware T&L.
- Visual FX: flares, trails, electric beams, particles, glow, procedural textures (whatever that is - Gaco), fire, explosions, smoke, etc.
- Rendered video to texture effects sich as TV panels (like in Doom3 - Gaco)
- Full-screen effects such as deformation motion blur and bloom/glare.
- Procedural node effects to simulate hair and clothes.
- 3D sound FX and streaming music and voices.
Thats was the concept, some features and technology. Now go see some screenshots, read the story on www.scrapland.com
and get hyped
I know that many of us are pretty immune to the marketing bullsh1t posted above, but if just half of what they promise come true, this is gonna be a real killer-game..!