View Single Post
Old 09-20-04, 02:01 AM   #13
CaptNKILL's Avatar
Join Date: Jan 2003
Location: PA, USA
Posts: 18,844
Default Re: On Shadow Ops Athlon 64 gets 64 bits booty!

Originally Posted by Cheimison
64 bit processors compute 64 instructions at a time. Thus a 128 instruction count is processed in two passes, as opposed to 4 with a 32 bit processor. Thus it is 'faster'. This frees up resources, thus more can be spent on graphics processing (which is still done partially by CPU) and map volume information.
I dont think CPUs do that much for texturing... they have more than enough to do with AI, physics and geometry... i dont think the little resources that might be used for texturing could possibly warrent doubling or trippling the texture resolution as shown in those screen shots.

Besides, textures are stored in video memory (usually), if the CPU needed to do anything with them, youd be constantly swapping over the AGP bus to system memory. Im pretty sure it doesnt work that way.
---- Primary Rig ---- CoolerMaster 690 II Advance - Gigabyte GA-EP45-UD3P - Intel Core 2 Quad Q9550 @ 4.0Ghz + Thermalright Ultra 120 Extreme
6GB DDR2 @ 942Mhz 5-5-5-20 1.9v (2x1Gb Wintec AMPX PC2-8500 & 2x2Gb G.Skill PC2-6400) - EVGA Geforce GTX 470 @ 750/1500/1850 (1.050v)
Sparkle Geforce GTS 250 1Gb Low-Profile (Physx) - Crucial RealSSD C300 64Gb SSD - Seagate 7200.12 500Gb SATA - Seagate 7200.10 320Gb SATA
ASUS VW266H 25.5" LCD - OCZ GameXStream 700W PSU - ASUS Xonar DX - Logitech Z-5500 5.1 Surround - Windows 7 Professional x64
---- HTPC ---- Asus M3A78-EM 780G - AMD Athlon X2 5050e 45W @ 2.6Ghz - 2x2GB Kingston PC2-6400 DDR2 - Sparkle 350W PSU
Seagate 7200.10 320Gb SATA - Seagate 7200.10 250Gb SATA - Athenatech A100BB.350 MicroATX Desktop - Creative X-Fi XtremeMusic
CaptNKILL is offline   Reply With Quote