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Old 09-24-04, 11:37 PM   #64
Clay
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Default Re: The Elder Scrolls IV: Oblivion

Regarding the whole SM2.0 vs. SM3.0 dead horse beating...

SM3.0 basically offers more efficiency than does SM2.0. Anyone that's ever written a lick of code will tell you that they'd rather write fewer lines of code if at all possible. Fewer lines of code speeds up development time, reduces the probability of bugs, usually equates to tighter, more efficient compiled code, etc. This (ability to loop, branch, etc) is the most practical difference between SM3.0 and 2.0 aside from the marketing-speak that remains to be seen as far as real world results.
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