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Old 09-24-04, 10:41 PM   #65
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Join Date: Aug 2004
Location: Wellington, New Zealand
Posts: 1,365
Default Re: The Elder Scrolls IV: Oblivion

I'm well aware of the benefits of Dynamic Branching... I was more talking about the perceived change that gamers will get as developers move over to using it. As both Edge and I mentioned, probably the most significant change in terms of things we'll actually see in games is to do with Vertex Texture lookups (which equates, usually, to displacement mapping). I completely agree that from a dev point point of view, knowing looping/branching will be better handled is quite significant.
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Ridiculous DOES not have an 'e' in it. It comes from "ridicule" and has less than nothing to do with the colour red.
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