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Old 09-25-04, 12:11 AM   #68
Clay
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Join Date: Oct 2002
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Default Re: The Elder Scrolls IV: Oblivion

Same here, the NPCs were the weakest point to me in MW. Their behavior/patters (while convenient in never having to find them elsewhere) made the game feel very "staged" at times and not dynamic at all from that standpoint.
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