Originally Posted by MikeC
The drivers were set to application preference and I used trilinear and anisotropic filtering options in the 3DMark03 texture setting instead of the default of optimal.
For example, at 1024x768 with 4XAA and 8XAF the overall score increased from 7170 to 8336 when optimal, as opposed to anisotropic texture filtering, was used.
I wondered because i get a higher score with 0AF and 0 AA with a crappy Athlon XP.
Shows once again that 3dmark03 is not dependant on the CPU by a lot.