Join Date: Aug 2002
Re: Tweak Guide from Tweak Gudies!
sensitivity [value] - This value represents your mouse sensitivity, as set by the slider in the in-game menus (See In-Game Settings). Raising the value increases the mouse's sensitivity to movements in the game. You can make subtle adjustments here if the slider is too awkward.
pm_crouchrate [seconds] - This setting controls the time it takes for the player to switch from standing to crouching. The higher the setting, the longer it takes.
pm_normalviewheight [value] - Determines the height of the player's view when standing.
pm_crouchviewheight [value] - Determines the height of the player's view when crouching.
pm_staminarate [value] - Determines the rate at which the player regains Stamina points. Divide the pm_stamina value by this rate to calculate how long it takes for the player to fully regain all his stamina.
pm_staminathreshold [value] - When stamina falls below this value, the player slows to a walk.
pm_stamina [value] - Determines the length of time a player can run.
pm_runspeed [value] - This setting determines how fast a player can run. Higher values result in a faster running speed.
pm_walkspeed [value] - This setting determines how fast a play can walk. Higher values result in a faster walking speed.
pm_crouchspeed [value] - This setting determines how fast a player can move while crouching. The higher the value, the faster a crouching player can move.
pm_stepsize [value] - This is the maximum height over which a player can step without having to jump. Lower values may result in players not being able to climb stairs without jumping for example.
pm_jumpheight [value] - This setting is the approximate height a player can jump. Higher values will result in a higher jump height.
[Disabling Bobbing Tweaks]
The variables below control the slight bobbing movements your player has when moving around, such as when he is running (runroll, runpitch, runbob), walking (walkbob, bobroll, bobpitch, bobup) and crouching (crouchbob). These bobbing, pitching and rolling movements are all quite realistic, but may be annoying to some people. Raising the values increases the bobbing and pitching, while reducing the values lessens the intensity of these movements. Setting all of them to 0 will completely remove any bobbing and pitching motions for your character.
pm_thirdPersonDeath [0,1] - If set to 1, enables third person view when the player dies. Note this command may force third person view even during normal gameplay, so disable it if this is not to your liking.
pm_thirdPerson [0,1] - If set to 1, shows the player in third person view.
pm_thirdPersonAngle [angle] - If third person view is being used (i.e. pm_thirdPerson is set to 1), this determines the angle of the third person camera view. 0 (the default) is behind the player, while 180 is looking directly at the player's face. Other values view the player from various angles.
pm_thirdPersonHeight [value] - If using third person view, this determines the height of the camera from normal view height. Positive values raise the camera above normal view height, negative values below normal view height.
pm_thirdPersonRange [value] - If using third person view, determines the distance of the camera from the player. 80 is the default, and 0 is right inside the players head.
pm_maxviewpitch [angle] - This setting determines the maximum angle a player can look down. Higher positive values will result in the player overshooting his own feet. Negative angles will result in the player looking up when attempting to view downwards.
pm_minviewpitch [angle] - This setting determines the maximum angle a player can look up. Higher negative values will allow the player to look up and over the back of their own head. Positive values will result in the player looking downward when attempting to look up.
com_showMemoryUsage [0,1] - If set to 1, shows the amount of memory allocated to the game and various assets.
com_memoryMarker [Megabytes] - This marker shows the approximate amount of memory (in MB) used by Doom 3 in its last run. Don't alter this value, just see what it is.
game_memory - Displays the amount of game memory allocated, and to how many objects.
showTriSurfMemory - Shows the amount of memory used for polygon surfaces.
com_showSoundDecoders [0,1] - If set to 1, shows all the currently loaded sounds, how large they are and how far through playback (in %) they are.
g_showPVS [0,1] - If set to 1, shows a wireframe border around all portals such as doors and passageways.
r_showSurfaceInfo [0,1] - If set to 1, shows the surface material name when a cursor is pointed at a surface.
r_showTris [0,1] - Enables wireframe mode. If set to 1, shows all visible geometry in wireframe. If set to 2, it only draws front-facing geometry in wireframe. If set to 3, shows all geometry (visible or not) in wireframe. Interesting to see how many polygons are being used for certain effects, like smoke and steam.
r_showLightCount [0,1,2,3] - If set to 1, colors each surface based on the light count, if set to 2 also counts everything through walls, and if set to 3 also prints overdraw.
r_showShadowCount [0,1,2,3,4] - If set to 1, colors the screen based on shadow volume depth complexity, if set to 2 prints overdraw count based on stencil index values, if set to 3 only shows turboshadows, and if set to 4 only shows static shadows.
r_showSilhouette [0,1] - If set to 1, highlights every edge which casts a shadow.
gfxInfo - Displays a dump of graphics information, including graphics card model, driver version, supported paths etc.
listSounds - Lists all sounds currently loaded and the amount of memory they are using.
listImages - Lists all images currently loaded and the amount of memory they are using.
listCvars [-help] - Lists all cvars, and if the -help switch is used, help text is also provided.
listCmds - Lists all commands with current values.