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Old 09-28-04, 12:08 AM   #15
Cheimison
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Join Date: Aug 2004
Posts: 230
Default Re: Long Rant on Problems with Implementing Realism in FPS Games

Flashpoint and America's Army are both pretty realistic in terms of actual weapon physics, although AA tends to play like slow-motion Counter-Strike. I do recall taking down enemies in Flashpoint with an M16 at something like 400m.
And the whole thing isn't neccesarily that I should be able to hit a guy at a mile, just that I should be able to hit what is between my sights. Getting that guy between the sights is up to me.
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