Re: 3DMark05 - Grass Anti-Aliasing Comparison
Speaking of aliasing foliage, has anybody noticed that 1-bit alpha doesnt seem to receive fsaa in games like battlefield vietnam? I've also noticed that 1-bit alpha combined with bumpmapping is absolute murder for the NV40.
This is evident when looking through the elevator grid in doom3 or other flat face alpha texture like it, or enabling "highest" graphics quality in BFV and loading a jungle map where the foliage is bumpmapped+alpha, and walking up to a bush drops fps to low low numbers from 100+. And when you drop the quality to "High" it removes bm from the foliage and your fps roars high no matter how much of it is in your face.
It's a framerate killer equal to alpha/translucent-smoke-puffs of old Voodoo2 times.
A64 3200+, MSI NX6800GT, Asus K8V SE D, *NEW* 2GB DDR400 (BF2 likey), 200GB WD Caviar, Nexus 4090 400W silent, ATC220B, Zalman Reserator 1, Innovatek CoolMatic NV40, NEC 3500AG, CM AerogateII black, Smart Drive 2002C | 20,1" 15ms TFT 1600x1200 Formac Gallery 2010 | Temps: idle CPU 45c GPU 55c, 1h+ gaming CPU 55c GPU 67c