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Old 09-30-04, 04:31 PM   #3
subbo
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Join Date: May 2003
Posts: 452
Default Re: 3DMark05 - Grass Anti-Aliasing Comparison

Speaking of aliasing foliage, has anybody noticed that 1-bit alpha doesnt seem to receive fsaa in games like battlefield vietnam? I've also noticed that 1-bit alpha combined with bumpmapping is absolute murder for the NV40.

This is evident when looking through the elevator grid in doom3 or other flat face alpha texture like it, or enabling "highest" graphics quality in BFV and loading a jungle map where the foliage is bumpmapped+alpha, and walking up to a bush drops fps to low low numbers from 100+. And when you drop the quality to "High" it removes bm from the foliage and your fps roars high no matter how much of it is in your face.

It's a framerate killer equal to alpha/translucent-smoke-puffs of old Voodoo2 times.
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