Originally Posted by Phillychuck
So is it safe to say since doom3 can use advanced features/shaders with opengl then directx9 (microsoft) could partially be the blame for a poorly executed API?
I don't play farcry, but I've heard about the dx8 thing before.
I'll wait for the 6600/6700 line of NV card I suppose, I dont want to sink another $300+ into a card, I can't even get a year out of them now.
No, Doom 3 just doesnt use the effects DX9 has.